
0 The Fool
Upright
Benefit: The first hit after a dash deals +35% damage.
Cost: Dash cooldown +15%.
Reversed
Benefit: Move 6s without taking damage to gain an extra dash for 4s.
Cost: Dash distance −20%.
Every tarot card has two faces, upright and reversed. Below are seven examples from the game; each one pairs a benefit with a cost.

Benefit: The first hit after a dash deals +35% damage.
Cost: Dash cooldown +15%.
Benefit: Move 6s without taking damage to gain an extra dash for 4s.
Cost: Dash distance −20%.

Benefit: Attack recovery −38%; you strike much faster.
Cost: Hit damage −40%.
Benefit: Every fourth direct hit deals +100% damage.
Cost: Attack recovery +15%.

Benefit: Each direct kill heals 9 HP.
Cost: Max HP −15%.
Benefit: Every 6 direct hits on a boss or elite heal 4 HP.
Cost: Max HP −10%; ordinary kills do not heal.

Benefit: Attack damage +60%.
Cost: You cannot heal in any way.
Benefit: Each kill stacks +8% damage for 3s (up to +40%).
Cost: Healing −50%.

Benefit: Your basic attacks sweep all around you.
Cost: Reach −20%, damage −15%.
Benefit: The finisher throws three stone shards (35% damage each).
Cost: Finisher direct damage −25%; no circular sweep.

Benefit: Your dash leaves a fire trail for 0.8s; 18 damage per enemy.
Cost: Dash cooldown +30%.
Benefit: Your dash ends in a 28-damage moon burst in a 48px radius.
Cost: Dash cooldown +30%; no fire trail.

Benefit: The third combo step sends out a circular wave.
Cost: First two steps deal −40% damage.
Benefit: The finisher becomes a narrow sun beam: +50% reach, +35% damage.
Cost: First two steps −20%; no side or rear wave.
Values are in playtest and may change.
Bloodsign is in development. The release date and store link will appear here when they are ready.