Tarot

78 identities, 156 faces

Every tarot card has two faces, upright and reversed. Below are seven examples from the game; each one pairs a benefit with a cost.

Example cards

0 · The Fool

0 The Fool

Upright

Benefit: The first hit after a dash deals +35% damage.

Cost: Dash cooldown +15%.

Reversed

Benefit: Move 6s without taking damage to gain an extra dash for 4s.

Cost: Dash distance −20%.

X · Wheel of Fortune

X Wheel of Fortune

Upright

Benefit: Attack recovery −38%; you strike much faster.

Cost: Hit damage −40%.

Reversed

Benefit: Every fourth direct hit deals +100% damage.

Cost: Attack recovery +15%.

XIII · Death

XIII Death

Upright

Benefit: Each direct kill heals 9 HP.

Cost: Max HP −15%.

Reversed

Benefit: Every 6 direct hits on a boss or elite heal 4 HP.

Cost: Max HP −10%; ordinary kills do not heal.

XV · The Devil

XV The Devil

Upright

Benefit: Attack damage +60%.

Cost: You cannot heal in any way.

Reversed

Benefit: Each kill stacks +8% damage for 3s (up to +40%).

Cost: Healing −50%.

XVI · The Tower

XVI The Tower

Upright

Benefit: Your basic attacks sweep all around you.

Cost: Reach −20%, damage −15%.

Reversed

Benefit: The finisher throws three stone shards (35% damage each).

Cost: Finisher direct damage −25%; no circular sweep.

XVIII · The Moon

XVIII The Moon

Upright

Benefit: Your dash leaves a fire trail for 0.8s; 18 damage per enemy.

Cost: Dash cooldown +30%.

Reversed

Benefit: Your dash ends in a 28-damage moon burst in a 48px radius.

Cost: Dash cooldown +30%; no fire trail.

XIX · The Sun

XIX The Sun

Upright

Benefit: The third combo step sends out a circular wave.

Cost: First two steps deal −40% damage.

Reversed

Benefit: The finisher becomes a narrow sun beam: +50% reach, +35% damage.

Cost: First two steps −20%; no side or rear wave.

Values are in playtest and may change.

Card rules

Five cards + a closed slot
You carry five real cards in your hand.
Fusion
Take the same face again: benefit +25%, cost −10%, up to 4 levels.
Opposite face
Taking the opposite face swaps the current one and resets fusion.
Limits
Damage multiplier 0.25–2.5; card damage reduction at most 60%.

Write your fate in blood.

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