Sealed Wanderer
A hit you dodge at the last moment empowers your next finisher. The class for those who keep the rhythm with a sword.
Steel Circle — a short, telegraphed strike that sweeps everything around you.
- Available from the start
- Melee
A gothic pixel action roguelite built from tarot cards and packed with zodiac bosses. Every card grants a power; every power demands a price.
Full-game content; figures reflect the current state of development.
In Bloodsign power never comes free. After a boss you pick one of three cards in the safe room: a rule changes, something is taken from you. Damage, health or speed? The deck is rewritten run after run.
Every attack shows a warning first. The area you see is the area that hits you; the escape is yours.
Not just percentages: your dash leaves a trail, your finisher changes shape.
12 signs, 12 chapters. At the end of each one, that sign's boss waits.
A run advances through rooms. When you die the run ends; your card collection and Star Dust remain.
Beat the enemy waves. Few enemies share the screen at once; each one is readable and learnable.
When the room is cleared a door opens. Some doors are risky: a storm door raises the threat and pays out prophecy in return.
At the end of each sign that sign's boss appears. Its attacks have long wind-ups; dodging and punishing is up to you.
Pick one of three cards as the boss reward. The Oracle waits in the safe room; spend your prophecy with the Fortune Teller.
Light hits build a three-step combo; the third is the finisher. Hold to strike heavy, right-click to guard, Shift to dash.
Enemy attacks show a warning area first; damage matches the area you see.
Each of the 78 tarot identities has two faces, upright and reversed. Benefit and cost come together.

Take the same face again and the card grows: benefit +25%, cost −10%, up to 4 levels.
All cardsEach class asks for a different rhythm, and the cards work very differently for each.
A hit you dodge at the last moment empowers your next finisher. The class for those who keep the rhythm with a sword.
Steel Circle — a short, telegraphed strike that sweeps everything around you.
A guard instead of a dash: block frontal hits to charge a counter. Heavy armor, slow but unshakable steps.
Ash Verdict — a heavy blow that cracks the ground and breaks balance.
Mark enemies with seal bolts, then detonate the marks on your third hit. Fragile, but deadly from afar.
Night Rift — opens a rift under the cursor and stamps a seal on its target.
In the planned demo only the Sealed Wanderer is playable.
The Fortune Teller buys, sells, boosts and heals. The Oracle is the quiet figure of the post-boss safe room: you can swear the "Without Bloodshed" vow. Clear the next combat room without taking damage and you earn 13 prophecy; fail and there is no extra penalty.

Screens from the development build.






When the Steam page and demo open we will announce it here and on Instagram. Until then you can follow development.